18 #ifndef PLAYER_ANIMATOR_H 19 #define PLAYER_ANIMATOR_H 40 void init (
double current);
60 void schedule (
const string &,
const string &,
const string &,
Time);
67 void doSchedule (
const string &,
const string &,
68 const string &,
Time);
73 #endif // PLAYER_ANIMATOR_H bool isInit()
Definition: PlayerAnimator.cpp:286
GdkRGBA Color
Definition: aux-ginga.h:113
string getName()
Definition: PlayerAnimator.cpp:256
Time getDuration()
Definition: PlayerAnimator.cpp:274
double _speed
Definition: PlayerAnimator.h:49
Definition: PlayerAnimator.h:54
Time _duration
Definition: PlayerAnimator.h:47
list< AnimInfo * > _scheduled
Definition: PlayerAnimator.h:65
#define GINGA_NAMESPACE_END
Definition: aux-ginga.h:62
Formatter * _formatter
Definition: PlayerAnimator.h:64
string _name
Definition: PlayerAnimator.h:44
double _current
Definition: PlayerAnimator.h:45
~AnimInfo()
Definition: PlayerAnimator.cpp:251
void update()
Definition: PlayerAnimator.cpp:305
#define GINGA_NAMESPACE_BEGIN
Definition: aux-ginga.h:61
Time _last_update
Definition: PlayerAnimator.h:48
Definition: PlayerAnimator.h:26
bool isDone()
Definition: PlayerAnimator.cpp:280
double getCurrent()
Definition: PlayerAnimator.cpp:262
void init(double current)
Definition: PlayerAnimator.cpp:292
bool _init
Definition: PlayerAnimator.h:51
AnimInfo(const string &, double, double, Time)
Definition: PlayerAnimator.cpp:240
double getTarget()
Definition: PlayerAnimator.cpp:268
double _target
Definition: PlayerAnimator.h:46
GdkRectangle Rect
Definition: aux-ginga.h:114
GstClockTime Time
Definition: aux-ginga.h:115
bool _done
Definition: PlayerAnimator.h:50