89 void getZ (
int *,
int *);
92 virtual void start ();
94 virtual void pause ();
98 virtual void setProperty (
const string &,
const string &);
102 const string &,
Time);
104 virtual void redraw (cairo_t *);
113 const string &,
const string &);
string _id
Definition: Player.h:117
GdkRGBA Color
Definition: aux-ginga.h:113
void resetProperties()
Definition: Player.cpp:265
int zorder
Definition: Player.h:134
string focusIndex
Definition: Player.h:131
PlayerAnimator * _animator
Definition: Player.h:125
virtual string getProperty(const string &)
Definition: Player.cpp:224
void redrawDebuggingInfo(cairo_t *)
Definition: Player.cpp:622
PlayerState getState()
Definition: Player.cpp:122
void incTime(Time)
Definition: Player.cpp:140
Definition: PlayerAnimator.h:54
virtual void pause()
Definition: Player.cpp:206
map< string, string > _properties
Definition: Player.h:127
string _uri
Definition: Player.h:118
bool _dirty
Definition: Player.h:124
#define GINGA_NAMESPACE_END
Definition: aux-ginga.h:62
static void setCurrentFocus(const string &)
Definition: Player.cpp:411
virtual bool doSetProperty(PlayerProperty, const string &, const string &)
Definition: Player.cpp:497
virtual void resume()
Definition: Player.cpp:215
void setZ(int, int)
Definition: Player.cpp:177
virtual void sendKeyEvent(const string &, bool)
Definition: Player.cpp:394
static string _currentFocus
Definition: Player.h:148
virtual void redraw(cairo_t *)
Definition: Player.cpp:298
Player(Formatter *, const string &, const string &)
Definition: Player.cpp:94
static string getCurrentFocus()
Definition: Player.cpp:405
void setEOS(bool)
Definition: Player.cpp:164
Rect rect
Definition: Player.h:132
Time getDuration()
Definition: Player.cpp:146
guint _gltexture
Definition: Player.h:123
Time getTime()
Definition: Player.cpp:134
Time duration
Definition: Player.h:138
bool _eos
Definition: Player.h:121
#define GINGA_NAMESPACE_BEGIN
Definition: aux-ginga.h:61
void setDuration(Time)
Definition: Player.cpp:152
static Player * createPlayer(Formatter *, const string &, const string &, const string &)
Definition: Player.cpp:443
Formatter * _formatter
Definition: Player.h:115
virtual void reload()
Definition: Player.cpp:291
guint8 alpha
Definition: Player.h:135
static PlayerProperty getPlayerProperty(const string &, string *)
Definition: Player.cpp:418
bool visible
Definition: Player.h:137
bool getEOS()
Definition: Player.cpp:158
virtual void setProperty(const string &, const string &)
Definition: Player.cpp:230
void schedulePropertyAnimation(const string &, const string &, const string &, Time)
Definition: Player.cpp:281
PlayerState
Definition: Player.h:30
cairo_surface_t * _surface
Definition: Player.h:122
bool _opengl
Definition: Player.h:116
virtual void start()
Definition: Player.cpp:184
virtual ~Player()
Definition: Player.cpp:111
bool isFocused()
Definition: Player.cpp:128
Time _time
Definition: Player.h:120
bool debug
Definition: Player.h:130
PlayerProperty
Definition: Player.h:37
virtual void stop()
Definition: Player.cpp:196
int z
Definition: Player.h:133
void getZ(int *, int *)
Definition: Player.cpp:170
GdkRectangle Rect
Definition: aux-ginga.h:114
GstClockTime Time
Definition: aux-ginga.h:115
PlayerState _state
Definition: Player.h:119
Color bgColor
Definition: Player.h:136