21 #include "Formatter.h" 22 #include "PlayerAnimator.h" 86 void getZ (
int *,
int *);
93 void setDuration (Time);
98 virtual void start ();
100 virtual void pause ();
101 virtual void resume ();
103 virtual string getProperty (
const string &);
104 virtual void setProperty (
const string &,
const string &);
105 void resetProperties ();
106 void resetProperties (set<string> *);
107 void schedulePropertyAnimation (
const string &,
const string &,
108 const string &, Time);
109 virtual void reload ();
110 virtual void redraw (cairo_t *);
112 virtual void sendKeyEvent (
const string &,
bool);
116 sendPresentationEvent (
const string &,
const string &)
121 static string getCurrentFocus ();
122 static void setCurrentFocus (
const string &);
123 static Property getPlayerProperty (
const string &,
string *);
125 const string &type =
"");
134 cairo_surface_t *_surface;
141 map<string, string> _properties;
158 virtual bool doSetProperty (Property,
const string &,
const string &);
161 void redrawDebuggingInfo (cairo_t *);
164 static string _currentFocus;
Definition: PlayerAnimator.h:91